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Off road velociraptor safari download pc
Off road velociraptor safari download pc








off road velociraptor safari download pc

I think a jungle with some rocky hills sticking up that you can drive on would be cool, instead of the invincible grassy walls. Why have you gone with the classic terrain level design that has walls? I know you need to bound your world, but I would do it differently. Maybe you should interpolate the input more so it takes a while of pressing the arrow before you really crank it around. I'd say more blur on the skidmark texture.įor some reason I imagine the spiky balls being dark instead of light. The tops of the orange beams have an ugly ring caused by texture repetition.

off road velociraptor safari download pc

What we've done is render the trees black from the perspective of the light, project it onto the terrain, and combine it with the lightmap in photoshop. On a lot of machines is probably drastically reducing the amount of detail (because there are other performance problems in the project we need to fix and the terrain takes the blame). We use a similar script to the island demo to reduce the tree/foliage distance if performance is bad. To give you an idea, here's what it looked like 9 days ago: We definitely accelerated recently as more people focused on it. Most everyone in the company was working on other projects interlaced with this. It's hard to pin down how much time was spent on this. We intended for them to be a threat somehow, but we just didn't have time to do any kind of attack logic for them. Other people have also pointed out that running down raptors is kind of cruel because they aren't vicious enough. Performance should be much nicer in about a week. We have quite a bit of optimization to do, but there are some really easy things we should be doing by aren't. Try throwing the chain's ball at the raptors from a distance. I put in scoring an hour before we posted it, but there are actually ~15 events at the moment. You can pick up raptors without roadkilling them first. I'll look into making it feel less twitchy (and probably player customizable). I have seen steering behave differently depending on frame rate.

off road velociraptor safari download pc

The goal was to make it very hard to tip over, but still feel unstable enough for skill to play a role. Dampening/center of gravity/etc are changed depending if you have a chain or not, which really helped. It took a few iterations of tuning to get the jeep to behave properly. Unity's WheelColliders seemed very strange, so we went this route. The car is just one rigidbody the wheels do raycasts and apply forces to the body as necessary. We ended doing quite a bit of modification, but it's an excellent starting point for a raycast solution. We started with Forest's car project for the vehicle physics. Not sure but it looks like the tire FX from the jeep in the vehicles tut (i'm fooling around with it myself) I like the concept overall, and it is quite fun already bronx i seem to remember a long time ago didn't you guys post a chopper version of this? I would add more crazy methods to acquire your prey. if you back the jeep up where the terrain is steep (especially in that canyon) the camera shoots way up into the air. if you made it that big so it wouldn't have too many joints maybe just do a hoop-rod-hoop or kinda something like this: IMO the chain should be much smaller - it really kills the realistic scale of everything else. when dropping off a raptor, if you drive very slowly or very fast over the platform sometimes the raptor either gets stuck or disconnects - maybe snagging on a collider edge?

off road velociraptor safari download pc

i found it very hard to snag a raptor without roadkilling it first (is it even possible?) - though i was able to get raptor-raptor kills which was fun. Haha that's fun - i almost felt bad for the poor raptors.










Off road velociraptor safari download pc